I’m a passionate game designer who’s been in love with the industry since the very young age of four. I've worked in various IT disciplines including interning at Blizzard as a Data Center Admin. I have a bachelor's degree in Computer Science and Engineering from University of California, Merced in 2013 and I recently acquired my master's degree in Game Design from New York Film Academy | Burbank in 2019. Since 2009 I've been programming and coding on various game side projects. I've designed levels in Unity and Unreal. I've made VFX in Houdini. My experience ranges in a bit of everything which allows me to adapt and adjust quickly to any environment.